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Wii U pro controller – all the things you want to know about it.

Nintendo produces several controllers for their video game console. Nintendo was the pioneer of the gamepad design, NES introduced direction pad, and motion controls submitted by WII, analog stick brought to you by N64. All of this combination gives WII U pro a unique piece of the game controller.

The Wii U uses a bigger gamepad which Xbox One and PlayStation don’t use. Xbox One and PlayStation have unique, exceptional and conventional gamepads that are perfect for most of the recent games. If you want to have it with Wii U, then you need to have a different controller. You can use the GameCube Adapter and GameCube controller, but the most straightforward way would be using the Wii U pro controller.

History of Wii U

Wii U Console first came in November 2012, and Nintendo develops it. Their First Controller was Wii U Gamepad. Its concept was playing a game on the gamepad itself.

The GamePad’s display contents are rendered on the Wii U itself and stream wirelessly as video to the GamePad. The GamePad also supports near-field communications (NFC). Cards and specially-designed collectibles, such as Nintendo’s Amiibo line, can be used with the GamePad to interrelate with games. In Japan, it can also be used for contactless payments from eShop with Suica cards.

Wii U Pro Controller was released with Wii U.  This is an updated and upgraded version of the classic controller that is designed for the gamers and game geek. The Wii U pro controller is compatible with supported Wii U games but is not supported by Wii games.

Wii U Pro Controller at a glance

The Wii U Pro controller is a controller for the Nintendo Wii U that is suited more for players who prefer the classic control scheme instead of the Wii U GamePad, with its tablet screen and more. Let’s see what it features

Dual analog sticks

The analog sticks are quite smaller in size, but they are better comparing PlayStation and Xbox Ones.

Ergonomic button layout

Ergonomics of Nintendo’s standard Wii U controller, the console giant is planning a new ergonomic gamepad for games that can make do with just common controls.

A D-pad under the left analog stick

An ideal D-pad but sometimes gamers complain about the action genre gaming performance of D-pad. They said Wii U D-pad is probably only for the racing game or fighting genre game like Mario or Captain Commando.

Power button for the console

  • To turn on the controller and sync-
  • When on the Wii U Menu, press the SYNC Button on the Wii U console. You can also sync controllers from the HOME Menu.
  • The controller combination screen will display
  • Push the SYNC button on the rear side of the Wii U Pro Controller.
  • The Player LED on the controller will glow when the sync finishes.


A Home, select and start button in the center. Shoulder bumper buttons and dual trigger buttons as well.

Built-in rumble feature

  • Push the HOME Button on the Wii U Gamepad
  • Go for “Controller Settings” on the left.
  • Go for “Settings” under “Wii U Gamepad.”
  • Next to “Rumble,” tap either “On” or “Off.”
  • Your current selection will mark with a green checkmark.

Rechargeable battery

A built-in rechargeable battery that’s charged via a USB cable connected to the console. This lasts up to 80 hours on a single charge, including USB charge cable-


The Wii U Pro controller is designed with accessibility and extended gameplay comfort in mind. The Pro Controller is a dual-analog gamepad offered in black or white.

It has a more classic design than the more innovative models that appear with the console and makes for a good substitute for people who have trouble holding the bulky gamepad or the small remotes.

It’s comparable in shape to the Xbox 360 controller, with rounded wings for grips and solid trigger and bumper shoulder buttons. Moreover, It looks different from Xbox 360 and PlayStation gamepads.

The analog sticks are equal to one other, but they’re placed above the direction pad and face buttons, rather than below or alternating. It’s an unusual design when you’re used to the other two systems, but you might have little problem getting used to it.

The Buttons

The Home, Power, and +/- buttons are small, dug in circular controls in the middle of the gamepad, like on the Wii U gamepad and Wiimote.

The Power and Home buttons feel alike and are very close to each other, so you have to be wary when you want to enter into the Wii U’s main menu.

A micro USB port on the back will give you charge the controller, or use it wired with the alter micro USB cable and the Wii U’s front USB ports. A string of four lights on the bottom edge of the gamepad show if the controller is powered and connected, and which controller slot is assigned.

The layout is pretty good and pretty close but not quite as good as an Xbox controller – you might prefer the staggered stick layout of the Xbox offering as well as the placement of the face buttons, but this is still plenty comfortable to use. The battery life is incredible. Pretty much the best battery life you could see on any wireless controller to date. The Wii-mote, nunchuck is a cool design and great for certain games, but sometimes you just can’t beat a standard gamepad.


The Wii U Pro controller is wireless and will have around 30ft (10 M) of range. Players will be capable of using the controller in the majority of games instead of using the Gamepad, although this would negate the advantages that the tablet screen brings to gaming.

When Connecting the Pro Controller to the Wii U is precisely like connecting a Wiimote. You push the Sync button on the Wii U, stayed behind the door that covers the front USB ports, and then sell the Sync button on the controller.

You’ll see on screen if the controller is connected. Nintendo approximates 80 hours of regular use with the Pro Controller’s built-in battery, and it can be used tethered and charging from the Wii U itself.

Gaming and operating

We know about the GameCube adapter. You won’t have to end up using this for that game. The Wii U Pro is the perfect controller, but it just contains a couple of missteps and a generally un-special feel to it. To be clear, if you need a robust controller to play traditional style games, this will work fine.

Its main issue is the position of the right stick and face buttons (ABXY). Generally, the right stick is in the lower place, and the buttons are above, which is comfy and suitable for most games.

But to stay in line with the Wii U Gamepad’s layout, both sticks are above. This works adequately on the Gamepad because of how they located the buttons about where you hold the controller, but on the Pro, that’s not the case.

You have to rather ineptly reach your thumb down pretty far to reach the more face buttons, which doesn’t feel right, and definitely wouldn’t cut it for a round of Smash Bros.

Easy control

The feel of it is, and the battery is fantastic! The joysticks are both receptive and influential! The only thing that is a disadvantage to this controller is just getting used to where the D-pad and buttons locate. It seems like people with smaller hands might have a harder time. Especially with the Y and B buttons which someone even finds annoying to position hands to reach them comfortably.

Try this controller with some virtual console games, and it will work well. But it takes time to get used too. The only games that felt perfect with this controller were Super Metroid or Super Mario which you would never feel comfortable with the default button layout on any other controller including the Gamepad and the classic controller, but for some reason, you would feel perfect with this pro controller.

Specification at a glance


Brand Nintendo
Product Line NINTENDO
Model Wii U Pro Controller
Packaged Quantity 1
Compatibility Game Console

Input Device

Product Type Gamepad
Connectivity Technology Wireless
Controls 4-way navigation button, A button, B button, Home, L button, R button, Select button, Start Button, X button, Y Button, Dual analog sticks.
Feature Game console



Rechargeable Battery Rechargeable



Color Black
Color Category Black
Compatible Game Consoles Nintendo Wii U


Dimensions and Weight

Width 6.6 in
Depth 6.3 in
Height 3.1 in
Weight 14.39 oz



Generation Eighth Generation
Availability Nov 18, 2012.
Power 1300 mAh, Mini USB B connector Pro
Input 2 × analog sticks, Digital d-pad,10 × digital face buttons (two buttons found under analog sticks; controller features additional button for syncing purposes), 2 × digital shoulder buttons, 2 × digital triggers 


Wii U Pro controller on Nintendo Switch

Longtime Nintendo fans or Wii U owners would notice that both this product skipped some features for their business.

There are a lot of other things Nintendo emerges to be turned away from as it prepares to enter a new generation of gaming. Nintendo seems to be leaving strong background to make room for everything the Switch has to offer.

You can connect your Wii U pro controller on Nintendo Switch with no lag with the big screen. You need to have a USBC cable, and a Dongle you need to buy is a Flash magic NS adapter. Then, You need to put the USBC cable into the Dongle and put that Dongle including USBC into a spare USB port on the dock, and you have to hit the power button, and you need to tap the sync button. It will automatically sync up.

There’s no rumble or NFC.

Wii U Pro Controller as Xbox Controller on Windows

Credit goes to Keypuncher at GBATemp.

With Windows 10 released and some improvements to the Wii U Pro Controller software, as well as some slight changes to the installation process. For those who are unaware, the Wii U Pro Controller can make a very reliable replacement for an Xbox controller on PC. The instructions provided are mostly for installing the proper Bluetooth stack. Connecting a controller is very simple.

Step: 1

Turn off Microsoft auto-detect drivers, otherwise, Windows will reinstall Microsoft Bluetooth drivers which will interfere with the Toshiba stack.

  • Press Windows, type Advanced Startup, select ‘Change Advanced Startup Options’.
  • Under Advanced startup, click on Restart now.
  • Choose Troubleshoot
  • Then click on Advanced options
  • Next click on Start-up Settings
  • Then click Restart
  • Select ‘Disable driver signature enforcement’ (F7)

Step: 2

Uninstall Microsoft Bluetooth Enumerator drivers, and find the hardware ID of your built-in Bluetooth.

  • Press Windows, type and select Device Manager.
  • Under Bluetooth radios, right click and uninstall Microsoft Bluetooth Enumerator and Microsoft Bluetooth LE Enumerator
  • Right-click your built-in Bluetooth driver (Apple Broadcom Built-in Bluetooth in my case) and select Properties
  • Select the Details tab
  • Under the Property drop-down, select Hardware ID. It should list something like



The second listing is what you want. Right click and Copy, feel free to paste in Notepad.

Step: 3

Download and install the Toshiba Bluetooth Stack

  • Right after the installation starts (get past the agreements and so forth), cancel the installation
  • It will act as though it completed and prompt a restart, decline it
  • Navigate to C\Program Files (x86) \Toshiba\Bluetooth Toshiba Stack\Drivers\tosrfusb\
  • Copy tosfrusb.inf to your Desktop (You can’t easily edit it directly where it is)
  • Open the copied file in Notepad and add your hardware ID to it.

You’ll see two lists that start with “%TosrfUsb.DeviceDesc1%=TosrfUsb_Device”. The % number increases depending on how many are on the list, ending at 161 in my case. They have device IDs next to them. Add your device Id to the bottom of each one, like so %TosrfUsb.DeviceDesc161%=TosrfUsb_Device, USB\VID_05AC&PID_8286

At the very bottom of the file is a place for the device description. Name it whatever you want, though preferably the actual name of the device. Example TosrfUsb.DeviceDesc150 = “Apple Broadcom Built-in Bluetooth”

  • Save the file
  • You’ll have to do this next part rather quickly, so I recommend reading first if you are following this as you go
  • Start the installation again (which will remove the existing incomplete installation). Quickly navigate to C\Program Files (x86)\Toshiba\Bluetooth Toshiba Stack\Drivers\tosrfusb\ and paste the modified tosfrusb.inf back into the original folder. In case you were too fast, make sure you pasted after the installer already wrote that file
  • Everything should install properly, and you will be asked to restart. Do so and everything will be successfully installed!

Edit 3.5

Download and replace TosBtChk.dll

  • Navigate to C\Program Files (x86)\Toshiba\Bluetooth Toshiba Stack
  • Copy and replace the .dll

4 – Download WiinUSoft v2.0

  • Extract the contents somewhere you’d prefer to access it
  • There are SCP drivers included, but it may work without installing. If it doesn’t work, make sure you are opening ScpDriver.exe and only have Configure Service checked when installing
  • Connect your controller via Bluetooth
  • Run WiinUSoft.exe
  • If it crashes immediately, restarting the computer has worked in my case
  • Attach your controller and enjoy!

Wii U Pro Controller vs. Gamecube Controller

Wii U Pro Controller vs. Gamecube Controller

There is some dispute between choosing the Wii U Pro and Gamecube controller. Players used to select the Gamecube over any controller but after Wii Pro released all the impression has been swept away from Gamecube to Wii Pro.

But still the GameCube controller is an utterly great controller, but some multi-plat games had concerns due to the positions of the X and Y buttons. Even SNES Wii Virtual Console games were rigorous to play on the GCN controller because of the button position.

Also, button layout and shoulder triggers of GameCube are just perfect for gamers. It’s damn good for gaming outside of traditional 2D fighters. Wavebird is the real business though. Wii U Pro is nice and all, but it has something less in terms of layout. Still Wii U pro is a great controller.

Gamecube feels perfect for Nintendo games but not friendly to other third-party games. That’s not too much of a fault for Wii U.

Wii U Pro is adaptable and tremendous. The sticks are like better and prefer concave, but the coating/material on them is right that it doesn’t have an issue.

The GCN controller is perfect for GCN games, but not much else (which is possibly how it should be rated, be fair). Players don’t care for the tiny d-pad, the odd Z button, and the divots in the analog stick wells. That might be the reason that players prefer the Wii U Pro so much because they finally did away with those.

Gamecube controller

Gamecube controller is over-specialized and amazing with specific games, mediocre with others. It could easily be your all time favorite. Nintendo did a great job of creating games around the controller. On the other hand, the Wii U pro controller has no character at all. The stick placement is just ridiculous. It’s not a terrible controller, but players don’t find it nearly as high as many seem to.

Gamecube controller feels infinitely better. Short 2-3 hour sessions in Mario Kart 8 with the Wii U Pro Controller has proven that fact (for myself). The buttons and everything leave hands uncomfortable afterward. This would never happen with the GCN controller for similar games (Mario Kart Wii, MKDD). Most of the players don’t know what it is, but that’s just how it goes for most of the players. Buttons feel more comfortable on the GCN controller; the stick is better, the shoulder buttons feel good.

Gamecube is an older controller while Wii U Pro is an improvement for Gamecube and better than Gamecube. But still player find Gamecube is even better on controller layout perspective.

Pros and Cons of Wii U Pro Controller


  • Modern ergonomic design permits for more comfort for a more extended period.
  • Digital triggers. Allow for arguably quicker shielding.
  • C-stick is closer to the face buttons.
  • Face buttons are closer.
  • Face buttons have a more solid ‘’Click’’ feeling.
  • Bumpers are bigger and cozier (more comfortable grabs if you have the fenders set to grab).
  • Analog sticks move more freely and smooth than the GameCube controller.
  • Analog sticks don’t have the Octagon Lock. The GameCube analogs had.
  • D-Pad feels way better than the GameCube Controller.
  • Analog sticks are fantastic. They feel great, and the most players are fond of the curved design that Nintendo and Sony use as oppose to the concave design Xbox uses.
  • Wireless Bluetooth means you can use it on your PC, but the software isn’t there yet to emulate the Xbox controller for PC games.
  • D-Pad is phenomenal, little better than the DualShock D-Pads which is saying a lot.
    The bottom side has a great grainy texture that makes it comfortable to play for long periods and with sweaty/oily hands.
  • Excellent battery life. This thing will go beyond weeks without needing a recharge. Rechargeable battery with extraordinary battery life.
  • Light is great.
  • Extremely solid. You could not get this thing to creak no matter how much force you put into it. It feels indestructible and extremely lightweight. This item is as light as a feather, much lighter than ps3 or Xbox360 controllers.


  • Digital triggers might feel odd to some.
  • Face buttons are more accessible to press on accident because of how close they are.
  • Analog Sticks have click buttons, which can mess you up if you push down too hard.
  • Pro controller’s analog sticks don’t have the octagon lock the GameCube analogs had.
  • Pro controller is Heavier than the GCN controller.
  • Wireless, WILL cause interference problems at large tournaments.
  • Battery dependent could potentially cause problems in a tournament situation, even though the controller has approx 80 hours of life.
  • The bulkier design may be unsuitable for some.
  • This is not a massive problem for many first party Nintendo games where they place the priority on the A and X buttons, but it’s a pain when a developer just sloppily ports their games and copies the specific button arrangement from another console without thinking about this.
  • The mini USB port sends no data. It means that competitive gamers will have to rely on wireless even when they’re playing wired.
  • No headset jack! This and the point above are why pro gamers can’t take this console seriously.

Listing a lot of cons don’t make it unworthy. It’s a well-built controller overall, and it feels great. There are a lot of features lacking when balancing to the DualShock 3 like analog triggers, motion sensors, dual rumble, widespread PC support, etc. and it’s unsatisfactory mainly because they’re around the same price point. However, there’s currently a no better option on the Wii U, and it’s well worth buying for any Wii U owner.



Comparatively Wii U Pro Controller’s lowest price is 118$ (Price may vary). You can buy this controller with additional supported games. For the list of supported games and more information, you need to visit the manufacturer website.

I conclude, if you like action packed games Wii U; you should seriously consider the pro controller. Wii U gamepad is serviceable, but it’s, and needless screen holds it back from really feeling at ease. The Pro Controller primarily considers better, and it’s sufficiently responsive for Platinum Games titles in different settings.



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